Once my
living room was set up I then decided to look at my lighting and there
placements for nice affect. I began with 2 spot lights which I placed inside
the lamps id created earlier I then toggled the lights so that the light inside
wasn’t too bright since lamps are not generally very bright and are used to
light corners of rooms and such these turned out very well I thought and didn’t
over take the room and seemed not over power the other lights.
The next one
on the list was my rooms main light so the one in the center of the room on the
ceiling which is the most common of all the lights, this was done with again a
spot light I was going to use a point light but I thought that it would have
too much of an impact on the room and since I wanted the room to be dim to more
pronounce the light shining in through the windows to create a really nice
atmospheric feel to my scene.
Next on my
list was to create the light that would be entering my room through the windows
this could have been done with the directional/skylight but I had already
messed with the settings on this to create a night time scene so I decided to
use to spot lights instead both placed outside at the same angle facing their
own respective windows this would create an identical light shine across the
both which is the same result I would of got with the directional light. This
gave me some trouble since it was difficult to get a good balance on the
intensity of this light so it didn’t fill the room and instead just shone in
adding some contrasting light which was its main purpose.
After this
was my final light which would be the fire place, I decided to go for a
particle light since it looked really nice and since this was just a
demonstration of understanding lighting I thought it would be good, I know that
its memory intensive to have multiple particle lights in a game since its takes
a lot of GPU to render each individual sprite but since it was just one it
would be fine so I simply made a fire place out of simple geometry and the put
in the default fire from the starter content I then proceeded to manipulate the
particle so that it gave off more light and made the surrounding space have a
tint of orange too it this warmed up my scene before this it felt quite empty
and cold but with this addition it really helped things along.
After this I
had peer review and asked 3 questions
1. what do you
like about my scene
2. what could
be improved in my scene
3. can you
think of any lights I should include in my scene without affecting the design
choice I’ve went for.
1st peer
1 1. I like the
contrast you have going on between your lights they are all different but don’t
look mess.
2 2. I thought
even though the lights looked nice together the lamps may be a bit too bright
for the rest of the room.
3 3. You have
included the most needed lights and got a good affect, if you added anything
else it may throw of the balance of your scene, but you could try add god rays
to your level.
Due to time constraints I didn’t do much peer review but I believe
I got enough information from this one.
After this I went and changed values for the lamps I did this
by decreasing the intensity but increasing the attenuation range this made the
brightness drop but I increased the range to compensate for the light falloff
drop from lowering the brightness, so it was still providing light across the
room.